Efficiency

[This was a post from August 2016, that I never posted.  Got about 40 saved that I never ended up posting – Archie]

I was reading a pick up artist board today, and there was this super elaborate list of skills needed for MASTERY of the game.  But as those things go, it quickly turned into a pissing match – where guys who aren’t concerned with MASTERY started concern trolling about the mythical newbie who happens to find that list and dedicates himself to memorizing everything in the encyclopedia of game.

Clearly, I’m on the technical side of game.  I think a whole lot of stuff goes into it…if you want to master it.   And although I allude to and sometimes discuss the meaning of “advanced game”, the mastery of game is something I should spend more time on.

That’s my own personal interest though.

My fellow traveler is usually interested in what we should call efficient game.  Easiest pussy for the least amount of effort.   Recognizing that there is a good amount of effort needed…to use a weights analogy….

Mastery of Game is perfecting  the squat

  • Hypertrophy
  • Strength/Power Lifting
  • Explosive Power
  • Endurance
  • Playing with tempo
  • Playing with time under tension
  • Deep squats (ass to grass) to emphasize different muscles
  • Etc

Efficiency of game is just having good form to make solid increases and not injure yourself.

So let’s talk about efficiency with an eye towards mastery.

Ground Rules

Pay for Play is verboten.   

But there’s really nothing more efficient than that.   There isn’t much game, personal growth, ego stroking, or anything particularly mentally healthy about shelling out dollars.  This goes without saying

But how do we measure efficiency?

With online game, you can spend some time working on your picture, craft a few opening messages, develop a funnel involving dates in usual locations, with usual adventures, all of which end upat home.    You can blast chicks by the dozens, and for a lot of guys, set up a # of dates.   In terms of it being easy on your soul, it’s not like getting ignored or worse hated on in meat space.  A lot of regular dudes are meeting and banging chicks this way.

In terms of time, you can automate/script the message blasts, but when you get interest -then it’s playing text-tag until she’s ready to come out.  Obviously the better you write, the better you can stir her emotions, the more efficient you are – but there’s a steep learning curve when it comes to the written game.

So right off the bat we have two factors,

  1. How hard is it on you, the player?
  2. How long does it take from initial contact to meet up?

Let’s consider day game.   I’m not one of these guys that hangs out at Leicester Square in London or Union Square in NYC running after tourists who look like they have nothing to do and barely speak English.   The way I’ve made connections during the day time is seeing chicks, approaching, and trying to generate interest right then and there.    My overall problem with day game is that it’s not really that dense.

Second, girls aren’t particularly social like they are in other contexts.   It is true that it’s easier to open, easier to get a conversation going, but unless you’re in person verbal game is stellar – any phone # you get is likely to be weak.   She loves you in the moment, but forgets you when you walk away.    So the hack for that is to extend the time and do an instadate.   If she doesn’t agree to coffee when you’re right in front of her, she’s probably not that attracted – and any later call would have resulted in the same thing.  Not to say it can’t be done.

So now we have more factors in terms of efficiency

  1.  Density of ladies
  2. Social Context

Social Circle game is the 3rd out of 4 of the main types of game.   Density is a non issue.  Ease of approach and social anxiety for the player are typically low.  Chicks may be more receptive to talking to a guy that they basically know.   So for the most part hollering at girls you already know is fairly efficient – but you also have a limited # of women to really talk to.  Furthermore the downside to bungled approaches is higher.    So you can’t rule out Social Circle game based on efficiency.

Which leaves night game.   High Density, Good Social Context,  Ease of moving her about, and a player can strike when the iron is hot.   The only real problem of night game is that rejections are harsh, and near misses are worse.

So ranking them

  1. Online Game is the easiest (in terms of effort, not in terms of results)
  2. Night Game – at proficiency – it’s go out and meet someone tonight
  3. Day Game – least efficient, but low stakes

Leaving the final 2, Social Circle and “World” Game off the meter for a bit.

Got some thinking to do

-Archie